Then comes the interesting part the activation phase and spending of the dice. To build something you just activate your construction crane by turning it sideways, put the dice matching those listed on the desired card back in the general supply, take the card and put it in front of you. This is where a lot of the player interaction in Colony comes from, because by watching what your opponents are up to you have a chance to deny them key dice or take what you need. In a two player game the first player gets to take the last die for themselves as well. You then select one of the rolled die to keep for yourself, before passing the rest over to the next player who does the same. These will be your starting resources, the foundation on which you’ll begin working on what will hopefully be a game-winning colony.Įvery turn starts by grabbing all the dice out of your warehouse and then going scavenging, which means taking three more dice from the general supply and rolling them. With the starting cards laid out each player rolls three dice and then stores those in their warehouse. All you really need to know is that the first one to score enough victory points by building up their colony of cards wins.Įach player gets given the same basic starting cards for their personal colony a warehouse to store up to six dice between turns a construction crane that can be used to build one new card per turn or to gain a CHIPI a market where two dice of equal value can be exchanged for one dice of any value and an upgrade card that let’s you flip any card, including your starting ones, over to their advanced side which provides better benefits and more points It’s incredibly tacked on, even down to the fact that there’s no custom dice, just standard ones where the numbers represent the resources. To be honest, Colony may as well not have any theme. A one is scrap metal, for example, while a six is much more valuable uranium. The idea is that you’re in some sort of post-apocalyptic setting some eighty years after a disaster has befallen the planet and have to construct a new colony from the available resources, as represented by dice. Looks take a look at this dice-drafting, engine-building game from Bezier, shall we? The fact that Colony revolves around dice, then, gives it an immediate +1 awesomeness in my book. For something so simple and small they sure can bring a lot of joy to your life. There’s something weirdly satisfying about rolling dice. Copy supplied free of charge by Esdevium Games for review.
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